It’s sometimes hard to take Heroes of the Storm seriously. Heroes of the Storm takes characters from franchises like Diablo and Warcraft and puts them together into what Blizzard calls a "team brawler", essentially a more approachable take on the often daunting sub-genre of online action-strategy games. That said, the World of Warcraft developer is making up for lost time with incredible exuberance and no small amount of cartoony style. The irony is that the company was inadvertently responsible for grandfathering the original Dota, a mod for Warcraft III, which was in turn inspired by a custom-designed map in Starcraft, Blizzard’s seminal sci-fi real-time strategy game. (Otherwise known as MOBAs, short for multiplayer online battle arena.) Heroes of the Storm is the company’s big attempt to take on the massive successes of League of Legends and Dota 2, titles that command huge, rapt audiences, making them among the most popular - and lucrative - games in the world. ”īlizzard has been long overdue for a foray into the fiefdom of Defense of the Ancient-esque titles, an offshoot of real-time strategy games that sees two five-person teams fighting down three lanes to be the first to overrun the other’s base. “It’s like Smash Bros.,” my teammate muses between Heroes of the Storm matches.
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